SDL_GameControllerSetLED

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_GameControllerSetLED(SDL_GameController* gamecontroller, ubyte red, ubyte green, ubyte blue)
    extern (C) @nogc nothrow
    static if(staticBinding)
    static if(sdlSupport >= SDLSupport.sdl2014)
    int
    SDL_GameControllerSetLED
  2. pSDL_GameControllerSetLED SDL_GameControllerSetLED;

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