SDL_GameControllerSetLED

Undocumented in source.
  1. int SDL_GameControllerSetLED(SDL_GameController* gamecontroller, ubyte red, ubyte green, ubyte blue)
  2. pSDL_GameControllerSetLED SDL_GameControllerSetLED;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl2014)
    pSDL_GameControllerSetLED SDL_GameControllerSetLED;

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