SDL_GameControllerRumble

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_GameControllerRumble(SDL_GameController* gamecontroller, ushort low_frequency_rumble, ushort high_frequency_rumble, uint duration_ms)
    extern (C) @nogc nothrow
    static if(staticBinding)
    static if(sdlSupport >= SDLSupport.sdl209)
    int
    SDL_GameControllerRumble
  2. pSDL_GameControllerRumble SDL_GameControllerRumble;

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