SDL_GameControllerRumble

Undocumented in source.
  1. int SDL_GameControllerRumble(SDL_GameController* gamecontroller, ushort low_frequency_rumble, ushort high_frequency_rumble, uint duration_ms)
  2. pSDL_GameControllerRumble SDL_GameControllerRumble;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl209)
    pSDL_GameControllerRumble SDL_GameControllerRumble;

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