SDL_GameControllerName

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. const(char)* SDL_GameControllerName(SDL_GameController* gamecontroller)
    extern (C) @nogc nothrow
    static if(staticBinding)
    const(char)*
    SDL_GameControllerName
  2. pSDL_GameControllerName SDL_GameControllerName;

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