SDL_GameControllerMappingForIndex

Undocumented in source.
  1. char* SDL_GameControllerMappingForIndex(int mapping_index)
  2. pSDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl206)
    pSDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex;

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