SDL_GameControllerHasAxis

Undocumented in source.
  1. SDL_bool SDL_GameControllerHasAxis(SDL_GameController* gamecontroller, SDL_GameControllerAxis axis)
  2. pSDL_GameControllerHasAxis SDL_GameControllerHasAxis;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl2014)
    pSDL_GameControllerHasAxis SDL_GameControllerHasAxis;

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