SDL_GameControllerGetVendor

Undocumented in source.
  1. ushort SDL_GameControllerGetVendor(SDL_GameController* gamecontroller)
  2. pSDL_GameControllerGetVendor SDL_GameControllerGetVendor;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl206)
    pSDL_GameControllerGetVendor SDL_GameControllerGetVendor;

Meta