SDL_GameControllerGetBindForAxis

Undocumented in source.
  1. SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController* gamecontroller, SDL_GameControllerAxis axis)
  2. pSDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis;
    __gshared
    static if(!(staticBinding))
    pSDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis;

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