SDL_GameControllerFromInstanceID

Undocumented in source.
  1. SDL_GameController* SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
  2. pSDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl204)
    pSDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID;

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