SDL_GL_BindTexture

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_GL_BindTexture(SDL_Texture* texture, float* texw, float* texh)
    extern (C) @nogc nothrow
    static if(staticBinding)
    int
    SDL_GL_BindTexture
    (,
    float* texw
    ,
    float* texh
    )
  2. pSDL_GL_BindTexture SDL_GL_BindTexture;

Meta