SDL_UpdateTexture
- int SDL_UpdateTexture(SDL_Texture* texture, const(SDL_Rect)* rect, const(void)* pixels, int pitch)
extern (
C) @
nogc nothrow
static if(staticBinding)
int
SDL_UpdateTexture
- pSDL_UpdateTexture SDL_UpdateTexture;
bindbc sdl bind sdlrender
aliasesenumsfunctionsstructs