SDL_SetTextureColorMod

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_SetTextureColorMod(SDL_Texture* texture, ubyte r, ubyte g, ubyte b)
    extern (C) @nogc nothrow
    static if(staticBinding)
    int
    SDL_SetTextureColorMod
    (,
    ubyte r
    ,
    ubyte g
    ,
    ubyte b
    )
  2. pSDL_SetTextureColorMod SDL_SetTextureColorMod;

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