SDL_LockTexture
- int SDL_LockTexture(SDL_Texture* texture, const(SDL_Rect)* rect, void** pixels, int* pitch)
extern (
C) @
nogc nothrow
static if(staticBinding)
int
SDL_LockTexture
- pSDL_LockTexture SDL_LockTexture;
bindbc sdl bind sdlrender
aliasesenumsfunctionsstructs