SDL_LockTextureToSurface

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_LockTextureToSurface(SDL_Texture* texture, const(SDL_Rect)* rect, SDL_Surface** surface)
    extern (C) @nogc nothrow
    static if(staticBinding)
    static if(sdlSupport >= SDLSupport.sdl2012)
    int
    SDL_LockTextureToSurface
  2. pSDL_LockTextureToSurface SDL_LockTextureToSurface;

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