SDL_GL_BindTexture

Undocumented in source.
  1. int SDL_GL_BindTexture(SDL_Texture* texture, float* texw, float* texh)
  2. pSDL_GL_BindTexture SDL_GL_BindTexture;
    __gshared
    static if(!(staticBinding))
    pSDL_GL_BindTexture SDL_GL_BindTexture;

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