SDL_CreateTexture

Undocumented in source.
  1. SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, uint format, SDL_TextureAccess access, int w, int h)
  2. pSDL_CreateTexture SDL_CreateTexture;
    __gshared
    static if(!(staticBinding))
    pSDL_CreateTexture SDL_CreateTexture;

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