SDL_GameControllerGetTouchpadFinger

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_GameControllerGetTouchpadFinger(SDL_GameController* gamecontroller, int touchpad, int finger, ubyte* state, float* x, float* y, float* pressure)
    extern (C) @nogc nothrow
    static if(staticBinding)
    static if(sdlSupport >= SDLSupport.sdl2014)
    int
    SDL_GameControllerGetTouchpadFinger
    (,,
    int finger
    ,
    ubyte* state
    ,
    float* x
    ,
    float* y
    ,
    float* pressure
    )
  2. pSDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger;

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