SDL_GameControllerGetTouchpadFinger

Undocumented in source.
  1. int SDL_GameControllerGetTouchpadFinger(SDL_GameController* gamecontroller, int touchpad, int finger, ubyte* state, float* x, float* y, float* pressure)
  2. pSDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl2014)
    pSDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger;

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