SDL_GameControllerAddMapping

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_GameControllerAddMapping(const(char)* mappingString)
    extern (C) @nogc nothrow
    static if(staticBinding)
    int
    SDL_GameControllerAddMapping
    (
    const(char)* mappingString
    )
  2. pSDL_GameControllerAddMapping SDL_GameControllerAddMapping;

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