SDL_GameControllerHasSensor

Undocumented in source.
  1. SDL_bool SDL_GameControllerHasSensor(SDL_GameController* gamecontroller, SDL_SensorType type)
  2. pSDL_GameControllerHasSensor SDL_GameControllerHasSensor;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl2014)
    pSDL_GameControllerHasSensor SDL_GameControllerHasSensor;

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