SDL_GameControllerGetProduct

Undocumented in source.
  1. ushort SDL_GameControllerGetProduct(SDL_GameController* gamecontroller)
  2. pSDL_GameControllerGetProduct SDL_GameControllerGetProduct;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl206)
    pSDL_GameControllerGetProduct SDL_GameControllerGetProduct;

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