SDL_GameControllerGetAttached

Undocumented in source.
  1. SDL_bool SDL_GameControllerGetAttached(SDL_GameController* gamecontroller)
  2. pSDL_GameControllerGetAttached SDL_GameControllerGetAttached;
    __gshared
    static if(!(staticBinding))
    pSDL_GameControllerGetAttached SDL_GameControllerGetAttached;

Meta