SDL_GL_GetProcAddress

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void* SDL_GL_GetProcAddress(const(char)* proc)
    extern (C) @nogc nothrow
    static if(staticBinding)
    void*
    SDL_GL_GetProcAddress
    (
    const(char)* proc
    )
  2. pSDL_GL_GetProcAddress SDL_GL_GetProcAddress;

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