SDL_GL_DeleteContext

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void SDL_GL_DeleteContext(SDL_GLContext context)
    extern (C) @nogc nothrow
    static if(staticBinding)
    void
    SDL_GL_DeleteContext
  2. pSDL_GL_DeleteContext SDL_GL_DeleteContext;

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