SDL_GL_MakeCurrent

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_GL_MakeCurrent(SDL_Window* window, SDL_GLContext context)
    extern (C) @nogc nothrow
    static if(staticBinding)
    int
    SDL_GL_MakeCurrent
  2. pSDL_GL_MakeCurrent SDL_GL_MakeCurrent;

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