SDL_GL_UnbindTexture

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_GL_UnbindTexture(SDL_Texture* texture)
    extern (C) @nogc nothrow
    static if(staticBinding)
    int
    SDL_GL_UnbindTexture
  2. pSDL_GL_UnbindTexture SDL_GL_UnbindTexture;

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