SDL_LockTexture

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_LockTexture(SDL_Texture* texture, const(SDL_Rect)* rect, void** pixels, int* pitch)
    extern (C) @nogc nothrow
    static if(staticBinding)
    int
    SDL_LockTexture
    (,
    const(SDL_Rect)* rect
    ,
    void** pixels
    ,
    int* pitch
    )
  2. pSDL_LockTexture SDL_LockTexture;

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