SDL_GL_UnbindTexture

Undocumented in source.
  1. int SDL_GL_UnbindTexture(SDL_Texture* texture)
  2. pSDL_GL_UnbindTexture SDL_GL_UnbindTexture;
    __gshared
    static if(!(staticBinding))
    pSDL_GL_UnbindTexture SDL_GL_UnbindTexture;

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