SDL_LockTextureToSurface

Undocumented in source.
  1. int SDL_LockTextureToSurface(SDL_Texture* texture, const(SDL_Rect)* rect, SDL_Surface** surface)
  2. pSDL_LockTextureToSurface SDL_LockTextureToSurface;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl2012)
    pSDL_LockTextureToSurface SDL_LockTextureToSurface;

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