TTF_RenderText_Shaded
- SDL_Surface* TTF_RenderText_Shaded(TTF_Font* font, const(char)* text, SDL_Color fg, SDL_Color bg)
extern (
C) @
nogc nothrow
static if(bindSDLTTF)
static if(staticBinding)
TTF_RenderText_Shaded
- pTTF_RenderText_Shaded TTF_RenderText_Shaded;
bindbc sdl ttf
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