SDL_GL_MakeCurrent

Undocumented in source.
  1. int SDL_GL_MakeCurrent(SDL_Window* window, SDL_GLContext context)
  2. pSDL_GL_MakeCurrent SDL_GL_MakeCurrent;
    __gshared
    static if(!(staticBinding))
    pSDL_GL_MakeCurrent SDL_GL_MakeCurrent;

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