SDL_IntersectRectAndLine

Undocumented in source.
  1. SDL_bool SDL_IntersectRectAndLine(const(SDL_Rect)* rect, int* X1, int* Y1, int* X2, int* Y2)
  2. pSDL_IntersectRectAndLine SDL_IntersectRectAndLine;
    __gshared
    static if(!(staticBinding))
    pSDL_IntersectRectAndLine SDL_IntersectRectAndLine;

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