TTF_RenderText_Shaded

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. SDL_Surface* TTF_RenderText_Shaded(TTF_Font* font, const(char)* text, SDL_Color fg, SDL_Color bg)
    extern (C) @nogc nothrow
    static if(bindSDLTTF)
    static if(staticBinding)
    TTF_RenderText_Shaded
  2. pTTF_RenderText_Shaded TTF_RenderText_Shaded;

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