SDL_HapticRumblePlay

Undocumented in source.
  1. int SDL_HapticRumblePlay(SDL_Haptic* haptic, float strength, uint length)
  2. pSDL_HapticRumblePlay SDL_HapticRumblePlay;
    __gshared
    static if(!(staticBinding))
    pSDL_HapticRumblePlay SDL_HapticRumblePlay;

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