SDL_HapticNumEffectsPlaying

Undocumented in source.
  1. int SDL_HapticNumEffectsPlaying(SDL_Haptic* haptic)
  2. pSDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying;
    __gshared
    static if(!(staticBinding))
    pSDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying;

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